![]() ![]() The elevator is unlocked, leading to the lower floor of the bunker. With sufficient Technology skills (40), you can enter the system and unlock the elevator - enter the command "If the elevator is closed, then open". non-working robot, you need the skill of hacking 40 and Technology.Īt the technical control post, Cadet discovers a computer. In the loading area rusts strange machine on the tracks. To open all, you need a high level of Lock Picking. There are many containers in the bunker, and most of them are locked. Radiation comes from the helicopter, you can get radiation sickness (over 500 Radiation).ġst floor Transitions in location Įntrance door or broken gates from the surface. We approach the helicopter, there are 3 skeletons near it, one will find Ivan Lenin's personal diary, it has a password to the maintenance room inside the bunker - ( 4316). We need an additional "argument"Ĭheck the control panel, you need a lot of power to pry the protective plate. ![]() Oddly enough, the trolley is almost not rusted and now it can be used, for example, as a ram with which you can pierce the main gate. In the bow of the trolley is installed covered with peeling paint control panel. The personal diary of Ivan Lenin - skeleton by the helicopterīefore you stand well preserved trolley with engine.Agree with the three of marauders, and they will open the bunker.Blow up the gate using a trolley (a high Strength indicator is required, the Technology skill and the presence of an Explosive with a makeshift timer).Hack the door (the complexity of the lock is 120).To get inside, on the first floor, Cadet got three possible ways: The abandoned pre-war secret bunker number 317 meets the Cadet and his team with seeming inaccessibility and hopelessness of being, inspired by the skeletons of people scattered near the entrance and around the rusting Mi-8, which despite the rust and holes in the casing is still deadly in spite of everything and everyone. The surroundings of the bunker meet Cadet and his team with the seeming inaccessibility and hopelessness of being, inspired by the skeletons of people scattered near the entrance and around the rusting Mi-8, which, despite the rust and holes in the skin, is still deadly in spite of everything and everyone. However, the expedition was lost, and the Cadet was sent in its wake. after fight you will find door at the end of corridor, behind door is a room with a fungus controlled person that wishes to be free and go to KRZ - you can kill him or set him free, also fungus residing in room can be killed (even though you don't have to).The abandoned pre-war secret bunker number 317 was the goal of the expedition of General Morozov, who needed to find, take control and study it.if you decide to fight, prepare before opening door (milk, Painkillers, BSF-12, Meldonium, coffee, tea, leave companions little further).you can talk your way out of fighting or just fight.5 heavily armed Mycellium cultists (one is actually ATOM operative Leopold).there is a door leading to are that has ceiling on it so that you cannot see inside like other rooms, door leads to corridor which has.after you go through caverns filled with Bloodroots and Pests you will get into Red wing (Anomalous materials).once you get into Biolab, see quest " Create herbicide".advance through bunker killing Bloodroots and Pest.after last procedure you will receive Herbicide (Herbicide is also found in a small safe under the bed, same room as Diamorphine is).Two-phase preparation - coagulation in centrifuge and dissolvement in spirits ("Coagulation of primary oils and separation of residue").2 parts of Diacetyldihydromorphine (Diamorphine "Use 2mg").3/4 parts of Turbina Corymbosa ("Use 0.75mg").after pouring ingredients into machine, they must be mixed in certain proportions (guide paper is found on body in corridor in front of laboratory). ![]()
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